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在 iOS 开发中,CALayer 和 CABasicAnimation 是实现 UI 动画的强大工具。本文将详细讲解如何通过这些技术实现常见动画效果。
首先,我们需要创建一个 CALayer 实例。通过以下代码可以实现:
CALayer *scaleLayer = [[CALayer alloc] init];scaleLayer.backgroundColor = [UIColor blueColor].CGColor;scaleLayer.frame = CGRectMake(100, 100, 50, 50);scaleLayer.cornerRadius = 10;[self.view.layer addSublayer:scaleLayer];
接着,使用 CABasicAnimation 实现缩放效果:
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];scaleAnimation.fromValue = [NSNumber numberWithFloat:1.0];scaleAnimation.toValue = [NSNumber numberWithFloat:1.5];scaleAnimation.autoreverses = YES;scaleAnimation.fillMode = kCAFillModeForwards;scaleAnimation.repeatCount = MAXFLOAT;scaleAnimation.duration = 0.8;[scaleLayer addAnimation:scaleAnimation forKey:@"scaleAnimation"];
如果你想让 UI 组件(如按钮或图片)动起来,可以直接作用于 UIView 的层。以下是旋转示例:
UIView *v = [[UIView alloc]initWithFrame:CGRectMake(200, 100, 50, 50)];v.backgroundColor = [UIColor redColor];[self.view addSubview:v];CABasicAnimation *an2 = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];an2.fromValue = 0;an2.toValue = [NSNumber numberWithFloat:M_PI*2];an2.repeatCount = MAXFLOAT;an2.duration = 0.8;[v.layer addAnimation:an2 forKey:@"caan"];
在实际开发中:
repeatCount 和 fillMode,避免不必要的重复渲染。通过以上方法,你可以轻松实现各种动画效果,丰富用户体验。
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